Fire rule on connect to wireless network
Obviously, firing on disconnect wouldn't be practical, but (assuming Twine can be connected to more than one network...can it?) it would be nice to fire an event as it connects to known wifi networks, and be able to include the network name and/or fire specific rules for specific networks.
That is, assuming you're like me and would find it interesting to put Twine inside something that travels between known locations.
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